#include "shotgun.h"

Shotgun::Shotgun(MD2Model *weaponModel) : Weapon(weaponModel)
{
}

void Shotgun::draw()
{
	glPushMatrix();
		glLoadIdentity();

		glTranslated(0.1, 0, -0.05);
		glScalef(0.005, 0.005, 0.005);
		glRotated(90, 0, 0, 1);
		glRotated(90, 0, 1, 0);

		if (weaponModel != NULL)
			weaponModel->draw();
	glPopMatrix();
}